RedBeard's Dev Blog

Archive for the ‘TileTactics’ Category

Year To Date

Posted by redbeard on May 15, 2011

  • March 2011: “Marksman: Long Range” released, see postmortem.
  • April 2011: Started working on TileTactics, a top-down tile-based tactical game concept inspired by X-COM. Got some basic functionality working: tile visibility for units, path-finding, some primitive UI state machine stuff. Put this project on the back burner because I wasn’t feeling terribly inspired for the overall vision of the project, because I didn’t want to make a straight-up X-COM clone and was concerned for the viability of the project on the Xbox Live marketplace.
  • April 2011:  Started on CubeWorld (working title), inspired by Minecraft to create a cubular world where the geometry is structured but random and infinite. This is my currently active project, so I’ll write some more articles about the details.

Posted in CubeFortress, Marksman, TileTactics, XNA | Leave a Comment »